Image cropper

Deux petits outils de traitement d'images

Après de 2 ans sans faire de C# / WPF, je m'y suis remis... et bien c'est comme le vélo, ça ne s'oublie pas... en une quinzaine d'heure, j'ai réalisé deux petits outils de traitement d'image pour me faire gagner du temps.

Outil 1 : cropper

Le premier outil me sert à découper automatiquement des images en carré en se basant sur une image noir et blanc seuillée.

Pour les images difficiles, il est possible aussi de choisir ses propres limites pour le crop :

Outil 2 : rectangle

Cet outil est assez simple mais tellement efficace que je suis surpris de ne pas l'avoir trouvé ailleurs sur le web.

Il sert à découper une image contenant des rectangles en plusieurs images automatiquement tournées et ajustées. Vous sélectionnez les 4 points du rectangle en commencant par celui qui représente le point en haut à gauche, et l'outil s'occupe de tourner l'image, cropper pour ensuite enregistrer les sous-images.

Je n'ai pas besoin de vous faire un dessin pour vous dire le temps que je gagne : 4 clics et mon image est automatiquement croppée et tournée... de moults opérations à faire sous Gimp pour le même résultat.

Code

Dans ces outils, j'ai pu mettre en application du traitement d'image performant avec du code unsafe, une gestion de thread pour cropper un dossier en automatique, sans parler du fait que toutes les interactions graphiques sont gérées par data binding.

Je me suis heurté aux problèmes récurrents de gestion de la mémoire par .Net avec les Stream et les Bitmap... un appel récurrent au garbage collector est nécessaire pour assurer de ne pas exploser la mémoire.

Code pour la gestion mathématique des angles

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Media.Imaging;
using System.Diagnostics;
using System.Drawing.Drawing2D;

public class MathTools
{
	#region length
	static public double getLength(System.Windows.Point p1, System.Windows.Point p2)
	{
		return getLength(p1.X, p1.Y, p2.X, p2.Y);
	}
	static public double getLength(System.Drawing.Point p1, System.Drawing.Point p2)
	{
		return getLength(p1.X, p1.Y, p2.X, p2.Y);
	}

	static public double getLength(double x1, double y1, double x2, double y2)
	{
		return Math.Sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
	}
	#endregion

	#region angle

	static public double deg2rad(double deg)
	{
		return deg * Math.PI / 180;
	}

	static public double rad2deg(double rad)
	{
		return rad * 180 / Math.PI;
	}
	/// <summary>
	/// Return the Angle as degrees
	/// </summary>
	static public double getAngle(double x1, double y1, double x2, double y2)
	{
		double angle = 0;
		if (x1 == x2)
		{
			if (y1 < y2)
			{
				angle = Math.PI / 2;
			}
			else if (y1 > y2)
			{
				angle = -Math.PI / 2;
			}
		}
		else
		{
			double m = (y2 - y1) / (x2 - x1);
			angle = Math.Atan(m);
			if (x1 > x2)
			{
				angle += Math.PI;
			}
		}
		return angle * 180 / Math.PI;
	}

	/// <summary>
	/// Return the Angle as degrees
	/// </summary>
	static public double getAngle(System.Windows.Point p1, System.Windows.Point p2)
	{
		return getAngle(p1.X, p1.Y, p2.X, p2.Y);
	}

	/// <summary>
	/// Return the Angle as degrees
	/// </summary>
	static public double getAngle(System.Drawing.Point p1, System.Drawing.Point p2)
	{
		return getAngle(p1.X, p1.Y, p2.X, p2.Y);
	}
	#endregion

}

Code pour la gestion des BitmapSource

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Media.Imaging;
using System.Diagnostics;
using System.Drawing.Drawing2D;

public class MediaImage
{
	#region divers
	static public BitmapSource fromFile(string filename)
	{
		try
		{
			FileStream fs = File.Open(filename, FileMode.Open);
			byte[] buffer = new byte[Convert.ToInt32(fs.Length)];
			fs.Read(buffer, 0, Convert.ToInt32(fs.Length));
			MemoryStream ms = new MemoryStream(buffer);
			BitmapImage image = new BitmapImage();
			image.BeginInit();
			image.StreamSource = ms;
			image.CacheOption = BitmapCacheOption.OnLoad;
			image.EndInit();
			image.Freeze();
			fs.Close();
			fs.Dispose();
			ms.Close();
			ms.Dispose();
			buffer = new byte[0];
			return image;
		}
		catch (Exception) { return null; }
	}

	static public BitmapSource fromBitmap(Bitmap bitmap)
	{
		return MediaBitmap.toBitmapSource(bitmap);
	}

	static public Bitmap toBitmap(BitmapSource bitmapSource)
	{
		if (bitmapSource == null) return null;
		using (MemoryStream stream = new MemoryStream())
		{
			BitmapEncoder enc = new BmpBitmapEncoder();
			enc.Frames.Add(BitmapFrame.Create(bitmapSource));
			enc.Save(stream);

			using (var tempBitmap = new Bitmap(stream))
			{
				// According to MSDN, one "must keep the stream open for the lifetime of the Bitmap."
				// So we return a copy of the new bitmap, allowing us to dispose both the bitmap and the stream.
				return new Bitmap(tempBitmap);
			}
		}
	}

	static public BitmapSource getThumbnail(string filename)
	{
		return getThumbnail(filename, 0);
	}

	static public BitmapSource getThumbnail(string filename, int maxHeight)
	{
		try
		{
			Bitmap bmp = MediaBitmap.fromFile(filename);
			Bitmap tn = MediaBitmap.ResizeHeight(bmp, maxHeight);
			BitmapSource image = MediaBitmap.toBitmapSource(tn);
			tn.Dispose();
			return image;
		}
		catch (Exception) { return null; }
	}
	#endregion
}

Code pour la gestion des Bitmaps

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Media.Imaging;
using System.Diagnostics;
using System.Drawing.Drawing2D;

public class MediaBitmap
{
	#region resize


	static public Bitmap ResizeFit(Bitmap bitmap, int destWidthOrHeight)
	{
		return ResizeFit(bitmap, destWidthOrHeight, destWidthOrHeight);
	}

	static public Bitmap ResizeFit(Bitmap bitmap, int destWidth, int destHeight)
	{
		if (bitmap == null) return null;
		int w = bitmap.Width;
		int h = bitmap.Height;
		if (w / h > destWidth / destHeight)
		{
			return ResizeFill(bitmap, destWidth, destWidth * h / w);
		}
		else
		{
			return ResizeFill(bitmap, destHeight * w / h, destHeight);
		}
	}

	static public Bitmap ResizeFill(Bitmap bitmap, int destWidthOrHeight)
	{
		return ResizeFill(bitmap, destWidthOrHeight, destWidthOrHeight);
	}

	static public Bitmap ResizeFill(Bitmap bitmap, int destWidth, int destHeight)
	{
		if (bitmap == null) { return null; }
		Bitmap b = new Bitmap(destWidth, destHeight);
		Graphics g = Graphics.FromImage((System.Drawing.Image)b);
		g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
		g.DrawImage((System.Drawing.Image)bitmap, 0, 0, destWidth, destHeight);
		g.Dispose();
		return b;
	}

	static public Bitmap ResizeHeight(Bitmap bitmap, int destHeight)
	{
		return ResizeFit(bitmap, 9999999, destHeight);
	}

	static public Bitmap ResizeWidth(Bitmap bitmap, int destWidth)
	{
		return ResizeFit(bitmap, destWidth, 9999999);
	}
	#endregion

	#region effect grayscale
	static public Bitmap EffectGrayscale(Bitmap bitmap)
	{
		return EffectGrayscale(bitmap, .3f, .59f, .11f);
	}

	static public Bitmap EffectGrayscale(Bitmap bitmap, float red, float green, float blue)
	{
		if (bitmap == null) { return null; }
		Bitmap newBitmap = new Bitmap(bitmap.Width, bitmap.Height);
		Graphics g = Graphics.FromImage(newBitmap);
		ColorMatrix colorMatrix = new ColorMatrix(
			new float[][] {
				new float[] {red, red, red, 0, 0},
				new float[] {green, green, green, 0, 0},
				new float[] {blue, blue, blue, 0, 0},
				new float[] {0, 0, 0, 1, 0},
				new float[] {0, 0, 0, 0, 1}
			}
		);
		ImageAttributes attributes = new ImageAttributes();
		attributes.SetColorMatrix(colorMatrix);

		g.DrawImage(bitmap,
			new Rectangle(0, 0, bitmap.Width, bitmap.Height),
		   0, 0, bitmap.Width, bitmap.Height, GraphicsUnit.Pixel, attributes
		);

		g.Dispose();
		return newBitmap;
	}

	#endregion

	#region effect threshold
	public static Bitmap EffectThreshold(Bitmap bitmap)
	{
		return EffectThreshold(bitmap, 128);
	}

	public static Bitmap EffectThreshold(Bitmap bitmap, int seuil)
	{
		return EffectThreshold(bitmap, seuil, .35, .35, .3);
	}

	public static Bitmap EffectThreshold(Bitmap bitmap, int seuil, double red, double green, double blue)
	{
		if (bitmap == null) return null;
		try
		{
			unsafe
			{
				int w = bitmap.Width;
				int h = bitmap.Height;
				int x, y, PixelSize;

				double s = (double)seuil;
				double v;

				byte* pIn, pOut;

				BitmapData bmdIn = bitmap.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, bitmap.PixelFormat);
				Bitmap bm = new Bitmap(w, h, bitmap.PixelFormat);
				BitmapData bmdOut = bm.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, bitmap.PixelFormat);

				if (bitmap.PixelFormat == PixelFormat.Format32bppArgb) { PixelSize = 4; }
				else if (bitmap.PixelFormat == PixelFormat.Format24bppRgb) { PixelSize = 3; }
				else
				{
					bitmap.UnlockBits(bmdIn);
					bitmap.UnlockBits(bmdOut);
					return null;
				}
				
				int scanlineIn = bmdIn.Stride - w * PixelSize;
				int scanlineOut = bmdOut.Stride - w * PixelSize;

				pIn = (byte*)bmdIn.Scan0;
				pOut = (byte*)bmdOut.Scan0;
				for (y = 0; y < h; y++)
				{
					for (x = 0; x < w; x++)
					{
						v = red * (double)(pIn[2]); ; // R
						v += green * (double)(pIn[1]); ; // G
						v += blue * (double)(pIn[0]); ; // B
						if (v > s)
						{
							pOut[2] = 0xFF;
							pOut[1] = 0xFF;
							pOut[0] = 0xFF;
						}
						else
						{
							pOut[2] = 0x00;
							pOut[1] = 0x00;
							pOut[0] = 0x00;
						}
						pIn += PixelSize;
						pOut += PixelSize;
					}
					pIn += scanlineIn;
					pOut += scanlineOut;
				}

				bitmap.UnlockBits(bmdIn);
				bm.UnlockBits(bmdOut);

				return bm;
			}
		}
		catch (Exception) { return null; }
	}
	#endregion
	
	#region effect normalize
	public static Bitmap EffectNormalizeMinMax(Bitmap bitmap)
	{
		return EffectNormalize(bitmap, -2, 1.0);
	}

	public static Bitmap EffectNormalizeMinMax(Bitmap bitmap, double factor)
	{
		return EffectNormalize(bitmap, -2, factor);
	}

	public static Bitmap EffectNormalize(Bitmap bitmap)
	{
		return EffectNormalize(bitmap, -1, 1.0);
	}

	public static Bitmap EffectNormalize(Bitmap bitmap, double factor)
	{
		return EffectNormalize(bitmap, -1, factor);
	}
	
	public static Bitmap EffectNormalize(Bitmap bitmap, double center, double factor)
	{
		if (bitmap == null) { return null; }


		try
		{
			unsafe
			{
				int w = bitmap.Width;
				int h = bitmap.Height;
				int x, y, PixelSize, min = 9999, max = 0, s = 0, v;

				byte r, g, b;
				double R, G, B;

				byte* pIn, pOut;

				BitmapData bmdIn = bitmap.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, bitmap.PixelFormat);
				Bitmap bm = new Bitmap(w, h);
				BitmapData bmdOut = bm.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, bm.PixelFormat);

				if (bitmap.PixelFormat == PixelFormat.Format32bppArgb) { PixelSize = 4; }
				else if (bitmap.PixelFormat == PixelFormat.Format24bppRgb) { PixelSize = 3; }
				else
				{
					bitmap.UnlockBits(bmdIn);
					bitmap.UnlockBits(bmdOut);
					return null;
				}

				int scanlineIn = bmdIn.Stride - w * PixelSize;
				int scanlineOut = bmdOut.Stride - w * PixelSize;

				// detect min and max
				pIn = (byte*)bmdIn.Scan0;
				pOut = (byte*)bmdOut.Scan0;
				for (y = 0; y < h; y++)
				{
					for (x = 0; x < w; x++)
					{
						v = pIn[0] + pIn[1] + pIn[2];
						if (v > max) { max = v; } else if (v < min) { min = v; }
						s += v;
						pIn += PixelSize;
					}
					pIn += scanlineIn;
				}

				if (max <= min) { return null; }

				max = (int)((double)max / (double)3);
				min = (int)((double)min / (double)3);

				double scale = (double)255 / (double)(max - min);
				if (center == -1)
				{
					// baricentre de tous les pixels
					center = s / ((double)(w * h) * (double)3);
				}
				else if (center == -2)
				{
					// baricentre min et max
					center = ((double)255 - scale * (double)max) / ((double)1 - scale);
				}
				scale *= factor;

				// normalize
				pIn = (byte*)bmdIn.Scan0;
				pOut = (byte*)bmdOut.Scan0;
				for (y = 0; y < h; y++)
				{
					for (x = 0; x < w; x++)
					{
						r = pIn[2];
						g = pIn[1];
						b = pIn[0];

						if ((double)r > center) { R = (center + scale * ((double)r - center)); }
						else { R = (center - scale * (center - (double)r)); }
						if (R < 0) { R = 0; } else if (R > 255) { R = 255; }

						if ((double)g > center) { G = (center + scale * ((double)g - center)); }
						else { G = (center - scale * (center - (double)g)); }
						if (G < 0) { G = 0; } else if (G > 255) { G = 255; }

						if ((double)b > center) { B = (center + scale * ((double)b - center)); }
						else { B = (center - scale * (center - (double)b)); }
						if (B < 0) { B = 0; } else if (B > 255) { B = 255; }

						pOut[2] = (byte)R;
						pOut[1] = (byte)G;
						pOut[0] = (byte)B;

						pIn += PixelSize;
						pOut += PixelSize;
					}
					pIn += scanlineIn;
					pOut += scanlineOut;
				}

				bm.UnlockBits(bmdOut);
				bitmap.UnlockBits(bmdIn);

				return bm;
			}
		}
		catch (Exception) { return null; }
	}

	#endregion

	#region divers
	public static void SaveJpeg(string path, System.Drawing.Image image, int quality)
	{
		//ensure the quality is within the correct range
		if ((quality < 0) || (quality > 100))
		{
			//create the error message
			string error = string.Format("Jpeg image quality must be between 0 and 100, with 100 being the highest quality.  A value of {0} was specified.", quality);
			//throw a helpful exception
			throw new ArgumentOutOfRangeException(error);
		}

		//create an encoder parameter for the image quality
		EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
		//get the jpeg codec
		ImageCodecInfo jpegCodec = GetEncoderInfo("image/jpeg");

		//create a collection of all parameters that we will pass to the encoder
		EncoderParameters encoderParams = new EncoderParameters(1);
		//set the quality parameter for the codec
		encoderParams.Param[0] = qualityParam;
		//save the image using the codec and the parameters
		image.Save(path, jpegCodec, encoderParams);
	}
	public static ImageCodecInfo GetEncoderInfo(string mimeType)
	{
		//do a case insensitive search for the mime type
		string lookupKey = mimeType.ToLower();

		//the codec to return, default to null
		ImageCodecInfo foundCodec = null;

		//if we have the encoder, get it to return
		if (Encoders.ContainsKey(lookupKey))
		{
			//pull the codec from the lookup
			foundCodec = Encoders[lookupKey];
		}

		return foundCodec;
	}
	private static Dictionary<string, ImageCodecInfo> encoders = null;

	/// <summary>
	/// A quick lookup for getting image encoders
	/// </summary>
	public static Dictionary<string, ImageCodecInfo> Encoders
	{
		//get accessor that creates the dictionary on demand
		get
		{
			//if the quick lookup isn't initialised, initialise it
			if (encoders == null)
			{
				encoders = new Dictionary<string, ImageCodecInfo>();
			}

			//if there are no codecs, try loading them
			if (encoders.Count == 0)
			{
				//get all the codecs
				foreach (ImageCodecInfo codec in ImageCodecInfo.GetImageEncoders())
				{
					//add each codec to the quick lookup
					encoders.Add(codec.MimeType.ToLower(), codec);
				}
			}

			//return the lookup
			return encoders;
		}
	}

	static public Bitmap fromBitmapSource(BitmapSource bitmapSource)
	{
		return MediaImage.toBitmap(bitmapSource);
	}

	static public BitmapSource toBitmapSource(Bitmap bitmap)
	{
		if (bitmap == null) return null;
		using (MemoryStream stream = new MemoryStream())
		{
			bitmap.Save(stream, ImageFormat.Jpeg);
			stream.Position = 0;
			BitmapImage result = new BitmapImage();
			result.BeginInit();
			// According to MSDN, "The default OnDemand cache option retains access to the stream until the image is needed."
			// Force the bitmap to load right now so we can dispose the stream.
			result.CacheOption = BitmapCacheOption.OnLoad;
			result.StreamSource = stream;
			result.EndInit();
			result.Freeze();
			stream.Close();
			stream.Dispose();
			GC.Collect(0, GCCollectionMode.Forced);
			return result;
		}
	}

	static public Bitmap fromFile(string filename)
	{
		return MediaImage.toBitmap(MediaImage.fromFile(filename));
	}

	#endregion

	#region autocrop
	public static Rectangle AutoCropRect(System.Drawing.Bitmap bitmap)
	{
		return AutoCropRect(bitmap, Color.White);
	}

	public static Rectangle AutoCropRect(System.Drawing.Bitmap bitmap, System.Drawing.Color color)
	{
		return AutoCropRect(bitmap, color, 128);
	}

	public static Rectangle AutoCropRect(System.Drawing.Bitmap bitmap, System.Drawing.Color color, int seuil)
	{
		try
		{
			unsafe
			{
				int x, y, xMin, xMax, yMin, yMax, dR, dG, dB, cR, cG, cB, w, h, PixelSize, scanline, stride;
				bool broken;

				byte* p;

				// aide utile http://www.bobpowell.net/lockingbits.htm
				System.Drawing.Imaging.BitmapData bmd = bitmap.LockBits(
					new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height),
					System.Drawing.Imaging.ImageLockMode.ReadOnly,
					bitmap.PixelFormat);

				if (bitmap.PixelFormat == System.Drawing.Imaging.PixelFormat.Format32bppArgb)
				{
					PixelSize = 4;
				}
				else if (bitmap.PixelFormat == System.Drawing.Imaging.PixelFormat.Format24bppRgb)
				{
					PixelSize = 3;
				}
				else
				{
					bitmap.UnlockBits(bmd);
					return Rectangle.Empty;
				}

				w = bmd.Width;
				h = bmd.Height;

				yMin = h;
				yMax = 0;
				xMin = w;
				xMax = 0;

				cR = color.R;
				cG = color.G;
				cB = color.B;

				stride = bmd.Stride;
				scanline = stride - bmd.Width * PixelSize;

				// detection bord haut
				broken = false;
				p = (byte*)bmd.Scan0;
				for (y = 0; y < h; y++)
				{
					for (x = 0; x < w; x++)
					{
						dR = p[2] - cR;
						dG = p[1] - cG;
						dB = p[0] - cB;
						if (dR > seuil || dR < -seuil || dG > seuil || dG < -seuil || dB > seuil || dB < -seuil)
						{
							yMin = y;
							broken = true;
							break;
						}
						p += PixelSize;
					}
					if (broken) { break; }
					p += scanline;
				}
				if (yMin == h)
				{
					// gros pb de detection : exemple image unie ...
					bitmap.UnlockBits(bmd);
					return Rectangle.Empty;
				}

				// detection bord bas
				broken = false;
				p = (byte*)bmd.Scan0 + (h - 1) * stride;
				for (y = h - 1; y >= 0; y--)
				{
					for (x = 0; x < w; x++)
					{
						dR = p[2] - cR;
						dG = p[1] - cG;
						dB = p[0] - cB;
						if (dR > seuil || dR < -seuil || dG > seuil || dG < -seuil || dB > seuil || dB < -seuil)
						{
							yMax = y;
							broken = true;
							break;
						}
						p += PixelSize;
					}
					if (broken) { break; }
					if (y <= yMin) { yMax = y; break; }
					p -= stride + PixelSize * w;
				}

				if (yMin >= yMax)
				{
					// gros pb de detection : exemple image unie ...
					bitmap.UnlockBits(bmd);
					return Rectangle.Empty;
				}

				// detection bord gauche
				broken = false;
				for (x = 0; x < w; x++)
				{
					p = (byte*)bmd.Scan0 + yMin * stride;
					for (y = yMin; y <= yMax; y++)
					{
						dR = p[x * PixelSize + 2] - cR;
						dG = p[x * PixelSize + 1] - cG;
						dB = p[x * PixelSize] - cB;
						if (dR > seuil || dR < -seuil || dG > seuil || dG < -seuil || dB > seuil || dB < -seuil)
						{
							xMin = x;
							broken = true;
							break;
						}
						p += stride;
					}
					if (broken) { break; }
				}
				if (xMin == w)
				{
					// gros pb de detection : exemple image unie ...
					bitmap.UnlockBits(bmd);
					return Rectangle.Empty;
				}

				// detection bord droit
				broken = false;
				for (x = w - 1; x >= 0; x--)
				{
					p = (byte*)bmd.Scan0 + yMin * stride;
					for (y = yMin; y <= yMax; y++)
					{
						dR = p[x * PixelSize + 2] - cR;
						dG = p[x * PixelSize + 1] - cG;
						dB = p[x * PixelSize] - cB;
						if (dR > seuil || dR < -seuil || dG > seuil || dG < -seuil || dB > seuil || dB < -seuil)
						{
							xMax = x;
							broken = true;
							break;
						}
						p += stride;
					}
					if (broken) { break; }
					if (x <= xMin) { xMax = x; break; }
				}

				if (xMin >= xMax)
				{
					// gros pb de detection : exemple image unie ...
					bitmap.UnlockBits(bmd);
					return Rectangle.Empty;
				}

				bitmap.UnlockBits(bmd);

				return new System.Drawing.Rectangle(xMin, yMin, xMax - xMin + 1, yMax - yMin + 1);

			}
		}
		catch { return Rectangle.Empty; }
	}

	public static System.Drawing.Bitmap AutoCrop(System.Drawing.Bitmap bitmap)
	{
		return AutoCrop(bitmap, Color.White);
	}

	public static System.Drawing.Bitmap AutoCrop(System.Drawing.Bitmap bitmap, System.Drawing.Color color)
	{
		return AutoCrop(bitmap, color, 128);
	}

	public static System.Drawing.Bitmap AutoCrop(System.Drawing.Bitmap bitmap, System.Drawing.Color color, int seuil)
	{
		Rectangle rect = AutoCropRect(bitmap, color, seuil);
		if (rect == Rectangle.Empty) { return null; }
		Bitmap cropped = bitmap.Clone(rect, bitmap.PixelFormat);
		return cropped;
	}
	#endregion

	#region rotate
	static public Bitmap rotate(Bitmap bitmap, float theta)
	{
		return rotate(bitmap, theta, false, Color.White);
	}

	static public Bitmap rotate(Bitmap bitmap, float theta, bool enlarge)
	{
		return rotate(bitmap, theta, enlarge, Color.White);
	}

	static public Bitmap rotate(Bitmap bitmap, float theta, Color backgroundColor)
	{
		return rotate(bitmap, theta, true, backgroundColor);
	}

	static public Bitmap rotate(Bitmap bitmap, float theta, bool enlarge, Color backgroundColor)
	{
		int w = bitmap.Width;
		int h = bitmap.Height;
		float epsilon = .000001f;

		while (theta < 0) theta += 360;
		while (theta > 360) theta -= 360;
		if (theta < epsilon) return (Bitmap)bitmap.Clone();

		if (Math.Abs(theta - 90) < epsilon) {
			Bitmap newBmp = new Bitmap(h, w, bitmap.PixelFormat);
			Graphics g = Graphics.FromImage(newBmp);
			g.RotateTransform(90f);
			g.TranslateTransform(0, -(float)h);
			g.DrawImage(bitmap, new Point(0,0));
			g.Dispose();
			return newBmp;
		}
		else if (Math.Abs(theta - 180) < epsilon)
		{
			Bitmap newBmp = new Bitmap(w, h, bitmap.PixelFormat);
			Graphics g = Graphics.FromImage(newBmp);
			g.RotateTransform(180f);
			g.TranslateTransform(-(float)w, -(float)h);
			g.DrawImage(bitmap, new Point(0,0));
			g.Dispose();
			return newBmp;
		}
		else if (Math.Abs(theta - 270) < epsilon)
		{
			Bitmap newBmp = new Bitmap(h, w, bitmap.PixelFormat);
			Graphics g = Graphics.FromImage(newBmp);
			g.RotateTransform(270f);
			g.TranslateTransform(-(float)w, 0);
			g.DrawImage(bitmap, new Point(0,0));
			g.Dispose();
			return newBmp;
		}
		else
		{
			Matrix mRotate = new Matrix();
			mRotate.Translate(-(float)bitmap.Width / (float)2, -(float)bitmap.Height / (float)2, MatrixOrder.Append);
			mRotate.RotateAt(theta, new Point(0, 0), MatrixOrder.Append);

			using (GraphicsPath gp = new GraphicsPath())
			{  // transform image points by rotation matrix
				gp.AddPolygon(new Point[] { new Point(0, 0), new Point(bitmap.Width, 0), new Point(0, bitmap.Height) });
				gp.Transform(mRotate);
				PointF[] pts = gp.PathPoints;

				// create destination bitmap sized to contain rotated source image
				if (enlarge)
				{
					w = (int)(Math.Abs((double)bitmap.Width * Math.Cos((double)theta * Math.PI / 180)) + Math.Abs((double)bitmap.Height * Math.Sin((double)theta * Math.PI / 180)));
					h = (int)(Math.Abs((double)bitmap.Width * Math.Sin((double)theta * Math.PI / 180)) + Math.Abs((double)bitmap.Height * Math.Cos((double)theta * Math.PI / 180)));
				}

				Bitmap bmpDest = new Bitmap(w, h);

				using (Graphics gDest = Graphics.FromImage(bmpDest))
				{  // draw source into dest
					gDest.FillRectangle(Brushes.White, 0, 0, bmpDest.Width, bmpDest.Height);

					Matrix mDest = new Matrix();
					mDest.Translate(bmpDest.Width / 2, bmpDest.Height / 2, MatrixOrder.Append);
					gDest.Transform = mDest;
					gDest.DrawImage(bitmap, pts);
					gDest.Dispose();
					return bmpDest;
				}
			}
		}
	}

	#endregion rotate

	#region extract Rectangle
	static public Bitmap extractRectangle(Bitmap bitmap, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
	{
		return extractRectangle(bitmap, (int)x1, (int)y1, (int)x2, (int)y2, (int)x3, (int)y3, (int)x4, (int)y4);
	}
	static public Bitmap extractRectangle(Bitmap bitmap, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)
	{
		return extractRectangle(bitmap, new Point(x1, y1), new Point(x2, y2), new Point(x3, y3), new Point(x4, y4));
	}
	static public Bitmap extractRectangle(Bitmap bitmap, System.Windows.Point p1, System.Windows.Point p2, System.Windows.Point p3, System.Windows.Point p4)
	{
		return extractRectangle(bitmap, p1.X, p1.Y, p2.X, p2.Y, p3.X, p3.Y, p4.X, p4.Y);
	}
	static public Bitmap extractRectangle(Bitmap bitmap, Point p1, Point p2, Point p3, Point p4) {
		try
		{
			List<Point> pts = new List<Point>();
			pts.Add(p1);
			pts.Add(p2);
			pts.Add(p3);
			pts.Add(p4);
			Point min = new Point(999999, 999999);
			Point max = new Point(0, 0);
			foreach (Point point in pts)
			{
				if (point.X < min.X) min.X = (int)point.X;
				if (point.Y < min.Y) min.Y = (int)point.Y;
				if (point.X > max.X) max.X = (int)point.X;
				if (point.Y > max.Y) max.Y = (int)point.Y;
			}

			Bitmap cropped = bitmap.Clone(new Rectangle(min.X, min.Y, max.X - min.X, max.Y - min.Y), bitmap.PixelFormat);

			double angle1 = (3600 + MathTools.getAngle(pts[0], pts[1])) % 360;
			double angle2 = (3600 + MathTools.getAngle(pts[1], pts[2]) - 90) % 360;
			double angle3 = (3600 + MathTools.getAngle(pts[2], pts[3]) - 180) % 360;
			double angle4 = (3600 + MathTools.getAngle(pts[3], pts[0]) - 270) % 360;
			double angle = (angle1 + angle2 + angle3 + angle4) / 4;
			if (Math.Abs(angle2 - angle1) > 5) angle = angle1;
			else if (Math.Abs(angle3 - angle1) > 5) angle = angle1;
			else if (Math.Abs(angle4 - angle1) > 5) angle = angle1;

			int length1 = (int)MathTools.getLength(pts[0], pts[1]);
			int length2 = (int)MathTools.getLength(pts[1], pts[2]);
			int length3 = (int)MathTools.getLength(pts[2], pts[3]);
			int length4 = (int)MathTools.getLength(pts[3], pts[0]);
			int lengthW = (length1 + length3) / 2;
			int lengthH = (length2 + length4) / 2;

			if ((double)Math.Abs(length1 - length3) > 0.05 * (double)Math.Max(length1, length3)) lengthW = Math.Max(length1, length3);
			if ((double)Math.Abs(length2 - length4) > 0.05 * (double)Math.Max(length2, length4)) lengthH = Math.Max(length2, length4);

			Bitmap rotated = MediaBitmap.rotate(cropped, -(float)angle, true);
			cropped.Dispose();
			Rectangle rect = new Rectangle((rotated.Width - lengthW) / 2, (rotated.Height - lengthH) / 2, lengthW, lengthH);
			if (rect.X < 0 || rect.Y < 0 || rect.Width > rotated.Width || rect.Height > rotated.Height || rect.X + rect.Width > rotated.Width || rect.Y + rect.Height > rotated.Height)
			{
				return rotated;
			}
			
			cropped = rotated.Clone(rect, rotated.PixelFormat);
			rotated.Dispose();
			return cropped;
		}
		catch (Exception)
		{
			return null;
		}
	}
	#endregion
}

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